While we’re talking about the AI, you wont find any outstanding behavior here. If you did raise the AI difficulty to the normal level where you can race wheel to wheel with the AI drivers, you just wont be able to get to the front of the grid in the short amount of time you are given, meaning you’ll find it hard to hit your race objectives. But once you are there, you very rarely find yourself under pressure from cars behind. Generally you’ll find yourself setting the AI difficulty lower than normal to allow you to progress to the front of the grid. I get much more enjoyment over battling with the same couple of cars across a longer race. And I wouldn’t have minded so much, if the races were a bit longer.īy limiting every race to just 2 or 3 laps, you find yourself having to blast through the field very quickly to get to the front. We all knew going in to PCars 3, that qualifying, pit stops and strategy has been thrown out the window. Watch Our Video ReviewĪnd another missed stepped with the career mode, is the fact that almost every race is a simple 2 or 3 lap quick race, where you start at the back of the grid. There are also body upgrades, although these don’t actually affect the look of your car which is disappointing.Īrticle continues below. There are a wide range of upgrade options, which all improve your car in some way, be it more power, less weight, better braking performance etc. ![]() This is a fairly nice fluid system as you can keep your much loved hot hatch, and upgrade it to start competing with much more expensive supercars. You can purchase faster cars in higher tiers in the showroom, or you can upgrade your current car to move it up through the tiers. Sitting alongside this, is your car garage, where you buy new cars and upgrade your current car.Įach car is separated into performance tiers, just like Forza have done for years. This structure isn’t exactly fun, and you feel like you are just ticking boxes off a list to progress through the career mode. Each objective gives you a medal, and when you have so many medals, you unlock higher tiers. Essentially each event has three objectives which you have to meet. ![]() ![]() Progression through each rank is locked behind a medal system. And then each class culminates in a mini championship, where you typically race across 2 or 3 races with championship points being tallied to crown the champion. It is setup to take you through a fairly linear path from the slowest road cars, through to hypercars, and then the GT series and LMP series.Įach class of car, features a variety of races, hot-lap events and a few other special event types. It seems to be biased heavily towards the single player career mode, which quite frankly isn’t very fun. The Graphics – The Real Let Down On Console The Single Player Career Mode
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